Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (2024)

1.

Blue Mage Rotation

This guide is intended for level 80 Blue Mages that have learned all spells.If you're not at that point yet, then check out theLevelingand Spells pages.

2.

DPS Spell Loadout

The last three spots can be used for utility spells. If you need even moreutility spells, the order to drop spells is Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (1) Bristle (but onlyif not using Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (2) Breath of Magic orBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (3) Mortal Flame), followed by Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (4) Sea Shanty andthen Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (5) The Rose of Destruction.

Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (6)

3.

Moon Flute Opener

The most important part dealing DPS effectively as a Blue Mage isbeing able to pull off a Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (7) Moon Flute opener. Moon Flute grants50% increased damage for 15 seconds followed by 15 seconds of being unable touse spells or abilities. We can abuse this to cram all of our highest potencyspells into that 15 second window.

The timeline for the opener can be found below, where larger spells on thebottom are GCD and smaller spells on top are OGCD. Blue Mage spells are weird,and Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (8) Surpanakha actually requires a quadruple weave to get thefull effect. When we use it, we actually have multiple OGCDs in a row and aton of GCD clipping, but it's the only way to make everything fit!

Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (9)

3.1.

After Moon Flute Opener

You might be wondering what to do after the Moon Flute opener. It's actuallypretty simple, we basically follow this priority:

  1. Is the boss nearly dead and in Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (10) Final Sting range?Everyone (except the tank usually) should coordinate aBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (11) Moon Flute, use any cooldowns they have available, andthen finish with Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (12) Whistle intoBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (13) Final Sting.
  2. Is there raidwide damage about to happen? If yes, useBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (14) Cold Fog to be able to spam a 400 potency instant castspell for 15 seconds!
  3. Is Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (15) Nightbloom or Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (16) Song of Torment(they don't stack) on the target? If no, use Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (17) Bristlefollowed by Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (18) Song of Torment.
  4. Are any cooldowns up that will be up in time again for the next MoonFlute? If yes, use them. This applies to Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (19) Feather Rain,Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (20) Shock Strike, and Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (21) The Rose of Destruction toname a few.
  5. Is Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (22) Triple Trident off cooldown, and you arerunning a Spell Speed setup? Use the combo with Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (23) Whistleand Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (24) Tingle! You can also hold until the next opener, andif you are running a Critical Hit setup you only want to use it in theopener.
  6. Use Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (25) Sonic Boom or equivalent filler spell.

3.2.

What If I Can't Fit Everything?

The DoT opener requires a faster GCD than theBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (26) Winged Reprobation opener, and execution of both is highlyping dependent. Players can complete the DOT opener with a GCD as high as 2.2sand the Winged Reprobation opener with a GCD as high as 2.5s, but depending onyour situation you may need a faster GCD.

If you cannot fit everything due to lack of SpS, high ping, or somethingelse, there are some adjustments you can make. First, switch your gear to a setthat increases SpS. If that is not sufficient (or you insist on using gear thatmakes it harder for you), the easiest adjustment is to moveBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (27) J Kick before Moon Flute. If you don't expect to need J Kickfor mobility, you can replace J Kick with Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (28) Quasar since it hasa shorter animation lock. If that still fails, you can drop the secondBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (29) Bristle in the opener entirely.

Each group should have one person applying Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (30) Mortal Flame andone person applying Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (31) Breath of Magic, everyone else can fillthose spots with Winged Reprobation. If you are playing solo this mostly doesn'tmatter, but prioritize Breath of Magic first.

After the first opener, the Mortal Flame applier will switch to the WingedOpener. If you don't have spell slots for Winged Reprobation you can just fillthe slots with Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (32) Sonic Boom or whatever else you want.

3.4.

Do I Use the Second Hit of Phantom Flurry?

You might be wondering why Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (33) Phantom Flurry is the last spellused, and whether you should use the second activation. When we use PhantomFlurry at the end of Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (34) Moon Flute, the damage buff snapshots andwe are able to continue channeling even after we go into Waning. This means itis actually more damage to let it run out rather than try to use the secondactivation. On top of this, the opener is already so tight that it is unlikelyyou could even use the second activation if you wanted to!

3.5.

What about Final Sting and Off-guard?

Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (35) Final Sting loses value in higher level content just due to how much HP enemies have. It is stillvaluable for Extremes and Morbol fights, though. If you've got slots after putting in utility spells for a fight, definitely bring it.

Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (36) Off-guard is a great spell to bring if you've got room as well. Tank and healer should be the roleto apply the buff during a Moon Flute opener, and DPS can just apply it at other times if they have it. It's not a hugegain outside of Moon Flute, but it's still something.

3.6.

What Do I Do After Moon Flute?

Use Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (37) Winged Reprobation ASAP so it goes on cooldown to be upfor the next opener. Use any other cooldowns as they become available, such asBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (38) The Rose of Destruction. If you have enough SpS to reduce thecooldown of Winged Reprobation down below 80s, you can actually do this rightafter you come out of Waning without causing any drift:

  • Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (39) The Rose of Destruction
  • Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (40) Whistle
  • Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (41) Tingle
  • Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (42) Winged Reprobation
  • Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (43) Whistle
  • Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (44) Tingle
  • Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (45) Winged Reprobation

Whistle and Tingle on Winged Reprobation is actually a gain over using SonicBoom and Winged Reprobation. This requires SpS to pull off, so people runningslow builds will want to just use Rose and Winged Reprobation ASAP.

3.7.

How Frequently Do I Use a Moon Flute Opener

If we're looking at just target dummy damage, ideally we use an opener everytwo minutes when all of our cooldowns are up. However, in practice we usually needto handle mechanics, or might need to use Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (46) Diamondback, or anynumber of things. What this means is that we still try to use it everytwo minutes, but only when it is actually safe to do so. Most of the time thiswill be right after a big mechanic or phase transition.

The exception to this is the person who is maintainingBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (47) Breath of Magic. If it is possible to do so, they should MoonFlute every minute when reapplying it. This opener will basically consist ofusing any spells that have come off cooldown such asBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (48) Feather Rain or Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (49) Shock Strike, and fillingthe empty GCDs with Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (50) Sonic Boom orBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (51) Winged Reprobation

3.8.

What About Apokalypsis?

Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (52) Apokalypsis is a strong spell that, similar toBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (53) Phantom Flurry, benefits from being channeled for a long time.The actual ideal rotation would be to have two different openers, one that endswith Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (54) Phantom Flurry and one that ends withBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (55) Apokalypsis and alternate them each minute. This is notpractical for just about any fight due to Waning and not being able to movewhile channeling, so the single rotation is suggested above.

4.

Main Healer Loadout

The main healer will primarily be using Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (56) Pom Cure to keepthe tank alive and Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (57) White Wind/Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (58) Stotram tokeep the party alive. If you need utility spells, the order to drop spells isBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (59) Sea Shanty then Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (60) The Rose of Destruction. WhileBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (61) Cold Fog is incredibly strong, it is unlikely you will get afull usage of it as the main healer so we do not bring it.

Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (62)

5.

Off Healer Loadout

The off healer will play primarily as a DPS, but helps heal where necessary(such as after raidwide damage). If you need utility spells, the order to dropspells is Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (63) Sea Shanty thenBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (64) The Rose of Destruction.

Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (65)

5.1.

Do Healers Use Moon Flute Openers?

Healers do benefit from using this opener. It is common to have one healeract as "main healer" who focuses primarily on healing, and one healer act as"off healer" who focuses primarily on DPS but helps with healing where needed.Off healers will definitely be using a Moon Flute opener.

6.

Tank Loadout

Tanks actually have the most flexibility in terms of spell slots since ourtypical utility spells are already baked into our loadouts! We mostly just keepour MP healthy with Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (66) Blood Drain andBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (67) Magic Hammer so that we can mitigate tankbusters withBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (68) Diamondback and help heal with Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (69) White Wind.Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (70) Mighty Guard reduces the damage we deal by 40%, so we're notgoing to be doing that much damage to begin with! However,Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (71) Goblin Punch is an amazing filler spell that has very littledamage drop-off compared to even DPS mimic fillers! If you need even moreutility spells, the order to drop spells is Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (72) Chelonian Gate (ifyou can't get good use out of it) followed by Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (73) Sea Shanty. Justlike with main healer it is unlikely that we will be able to make full use ofBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (74) Cold Fog so we don't bother.

Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (75)

6.1.

What about Frog Legs

Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (76) Frog Legs has a very small range and isn't a properBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (77) Provoke. It only sets your threat to be exactly 1 higher than thecurrent highest threat. Its use is mostly limited to tank swaps, so bring it ifthe fight requires it. It can be used to help a tank get threat if they've died,but if a tank dies you're already in trouble and Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (78) White Windunder Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (79) Mighty Guard will usually do a better job of gettingthreat back, anyway.

6.2.

Do Tanks Use Moon Flute Openers?

There are almost no circ*mstances where a tank will use this opener. Tanksprimarily have to focus on keeping MP up with Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (80) Blood Drain sothat they can use Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (81) Diamondback for tankbusters. Additionally,tanks will be focusing a lot on using things like Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (82) Bad Breathto mitigate raid damage and help heal with Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (83) White Wind.

7.

Soloing Content

Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (84)

Soloing synced content on Blue Mage is possible withBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (85) Basic Instinct and Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (86) Mighty Guard. If we usethese two spells along with tank mimicry, we deal a ton of damage while stillbeing bulky. Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (87) Rehydration provides an MP-efficient way to keepourselves healed, and Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (88) Devour gives us even more effective HP

The basic approach to soloing content is this:

  1. Keep Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (89) Basic Instinct and Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (90) Mighty Guardactive at all times, keep Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (91) Devour up as much aspossible.
  2. Vibe Check (Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (92) The Ram's Voice andBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (93) Ultravibration) trash packs when it's up, otherwise useBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (94) Breath of Magic and other big AOE spells.Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (95) Dragon Force and Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (96) Peat Pelt +Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (97) Deep Clean provide a ton of extra sustain.
  3. Use Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (98) Doom on bosses if possible, otherwise kill itnormally with Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (99) Goblin Punch and all other spells.

7.1.

What do I bring for the last two slots?

This mostly depends on the situation, but some basic recommendations would beBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (100) White Wind for faster healing (if you can manage MPeffectively), Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (101) Mortal Flame for extra boss damage, orBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (102) Moon Flute for even more damage on your main spells.

Some spells like Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (103) Sea Shanty orBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (104) Dimensional Shift are very strong for trash packs. Sea Shantyhas no damage falloff on multiple targets so is quite potent. Dimensional Shiftis a decent option for weakening enemies when they can't be Vibe Checked, butit* slow cast time and the fact that it is based on current HP means it's notgreat for spamming.

8.

Dungeon Rotations

The above information mostly applies to bosses, such as in Trials or Raids.Dungeons are slightly different for Blue Mage.

When running dungeons, we are able to use abilities likeBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (105) The Ram's Voice to freeze enemies andBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (106) Ultravibration to kill them instantly. Some dungeon bossesare even vulnerable to effects like Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (107) Missile andBlue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (108) Doom! This means that we really don't actually spend a lot oftime DPSing, and instead we just run straight through cheesing enemies along theway. When you are running dungeons with other Blue Mages, it's important tofigure out a Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (109) Ultravibration rotation so that you don'toverlap cooldowns and waste them!

9.

Changelog

  • 24 Jul. 2023: Updated for Patch 6.45.
  • 23 May 2023: Checked for Patch 6.4.
  • 24 Feb. 2023: Guide added.

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Blue Mage DPS Rotation, Openers, and Abilities - Endwalker 6.45 (2024)

FAQs

How to do more damage as a Blue Mage? ›

Strength increases the max damage potential of most physical Blue Magic spells. Generally every 4 STR higher than the opponents VIT, you bump up a tier in bonus damage. Damage is calculated by a difference between your STR minus opponents VIT.

How to solo level Blue Mage? ›

Solo Leveling. The process for leveling up solo simply involves killing enemies at or above your level until you reach level 80. This can be broken up into a few stages, but the only thing that changes in each stage is which spells you will use.

Does bristle affect Mortal Flame? ›

Bristle boosts the damage for both Mortal Flame and Breath of Magic & Begrimed does not get resisted.

What level does Blue Mage start at Ffxiv? ›

Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 80.

What stats matter for Blue Mage? ›

Blue Mage Stat Priority
  • Intelligence.
  • Spell Speed until Moon Flute opener can be performed consistently.
  • Spell Speed and/or Critical Hit.
  • Determination.
  • Direct Hit.
  • Spell Speed or Critical Hit (whichever wasn't used before)
Jul 23, 2023

What is the self destruct spell Blue Mage? ›

Self-Destruct is a Blue Magic spell learned from Bombs for the Blue Mage (level 50). It sacrifices HP to damage enemies within range and affects the caster with Weakness. It costs 3 Blue Magic points to set.

What is the best solo mage spec? ›

Frost is, overall, the best leveling spec for Mages as it gives you access to both damage and (defensive) utility. You can also opt into various AoE Leveling builds that use talents designed to pull, control, and destroy 5+ enemies at once every pull.

Where to power level Blue Mage to 80? ›

In the balance, the Tempest cave area seems to be the smoothest and fastest option for Blue power leveling. If you can't access any zones past Stormblood, you can level fairly quickly in the caves in the far northwest of the Lochs, or by whacking frogs, sprites, and pugils in the area near the Ala Mhigan Quarter.

How to level Blue Mage 2024? ›

How to Level Blue Mage. The fastest way to level Blue Mage can be performed alone at any level and takes advantage of a unique interaction between two monsters, Deep-sea Leeches, and Clionids, found in the level 80 zone, The Tempest.

What is the spell 77 in Blue Mage? ›

Aetherial Mimicry (77): Unsynced run to the first boss of Pharos Sirius (Hard). This spell is super easy to get with one level 90 friend.

How to get every Blue Mage spell? ›

Unlike other jobs that acquire new abilities when they level up, Blue Mages must learn their spells from enemies. They do this by first witnessing the enemy use the spell, then defeating that enemy. Let's use Ice Spikes as an example. You can learn this spell from Trickster Imp in Central Shroud.

What is the spell 37 in Blue Mage? ›

Ink Jet is honestly one of the least used Blue Mage spells around the time you get it, even though the effect isn't too bad because it comes into play so late. It is an unaspected spell that operates in a cone, dealing 200 damage to the first enemy caught within it and fall-off for the rest of them.

What is the max level in Blue Mage Endwalker? ›

Updated April 12, 2024 by Jacob Whaling: Patch 6.45 has raised the level cap for Blue Mage to 80. With his level cap increase, there are new Spells to learn, new Masked Carnivale stages to clear, and new quests to conquer.

How to learn sticky tongue Blue Mage? ›

The easiest way to learn Sticky Tongue is via a level 2 Cane Toad in the FATE "You call that a Toad" in lower La Noscea. The fate is Level 4 but the mobs are solo-able at level 1. I actually found this by accident while doing the FATE for leveling. This was literally the first move I learned.

How to level Blue Mage from 60 to 70? ›

Honestly the ideal place is the beach in Kholusia (by stilltide) with a level 80 friend. They kill the mobs you tag. All of the people I've done this with go 60-70 in an hour. 1-70 takes about 2.

How to do more damage as a mage in Skyrim? ›

To have high-damage spells in the hand that isn't holding a shield, the easiest route is to focus on Destruction magic. When you do this, decide early on whether you want to focus on fire, frost, or shock spells. Otherwise, you'll wind up splitting your skill points between them unnecessarily.

How do you increase mage damage in Terraria? ›

Chlorophyte Armor with Chlorophyte Headgear, which is crafted from Chlorophyte Bars (a direct upgrade from Hallowed Armor). Spectre Armor, crafted with Chlorophyte Bars, Spectre Bars, and Ectoplasm, increases magic damage, can heal you, and causes area-of-effect damage.

How do you make destruction spells do more damage? ›

Fortify Destruction potions can be found or created using Alchemy. Use a Shalidor's Insights: Destruction scroll (50% more destruction spell damage for 120 seconds). Additionally, the Aspect of Terror perk in Illusion increases the damage of fire-based spells.

How to do more damage with spells Dark Souls? ›

Equipment
  1. Crown of the Dark Sun - 10% boost to the damage of all spells, including miracles (except for weapon augments).
  2. Crown of Dusk - 20% boost to Sorceries, Miracles and Pyromancies, but lowers Magic Defense by 30%.
  3. Red Tearstone Ring - 50% damage boost when less than 20% health.

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